This project was created using a combination of texture maps generated in Substance Painter and procedural techniques in Maya Arnold.
Pumpkins were surfaced procedurally using ramps and noise
This 3D model was provided to us by our professor.
Texture callout. This was created by painting over the rendered greyscale model in photoshop.
Cards designed in Procreate. Final signs created in Photoshop. Font downloaded (for personal use) from daFont
Stylized wood tilable texture and Painter material generated in Substance Designer.
This is the only texture used that was downloaded from https://www.textures.com/